Modern warfare remastered game modes

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I still enjoy it, but without the crouch slide and wall run introduced by Titanfall and the Call of Duty sequels, maps are a flat tangle of corridors and sightlines without much variance in how they can be traversed. I remember loving the quick cycle of victory and defeat in Modern Warfare, the satisfaction of seeing someone before they saw you or having the edge in a surprise encounter where small errors in accuracy and timing meant everything. Remember when hit indicators felt like a revelation? Now they're an art. And if there’s an ankle-high fragment of rubble in your path, expect it to stop your sprint and hold you prisoner until you manage to wiggle on by. If a friendly runs by, expect to get jostled around until the game figures out where your player model belongs.

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Traversal is awkward and weighty, and collision is a major problem.

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In a multiplayer environment, preserving Modern Warfare’s old systems as they were is great for archival purposes, but a pileup of small legacy issues prevent it from having the everlasting charm of a Quake or Unreal.